Any line
Complete any row, column or diagonal.
Use this pattern with the callerChoose a pattern for your game, draw your own, or print the library to show your players. Every pattern works with the free caller.
Select the squares players must mark. Use Tab and Space on a keyboard. Your custom pattern is included in the PDF.
These diagrams show one example. Any-line, two-line, stamp, kite and six-pack patterns have more than one valid position. The FREE square counts as marked.
Complete any row, column or diagonal.
Use this pattern with the callerComplete any horizontal row.
Use this pattern with the callerComplete any vertical column.
Use this pattern with the callerComplete either diagonal.
Use this pattern with the callerComplete any two different rows, columns or diagonals.
Use this pattern with the callerMark the four corner squares.
Use this pattern with the callerComplete both diagonals.
Use this pattern with the callerComplete the top row and middle column.
Use this pattern with the callerComplete the left column and bottom row.
Use this pattern with the callerComplete the middle row and middle column.
Use this pattern with the callerMark every square along the outside edge.
Use this pattern with the callerMark a two-by-two block in any corner.
Use this pattern with the callerMark the two-by-two block in the top right corner.
Use this pattern with the callerMark a two-by-two corner block and its long diagonal.
Use this pattern with the callerMark the diamond joining the four side midpoints.
Use this pattern with the callerMark any two-by-three or three-by-two rectangle.
Use this pattern with the callerMark every square on the card.
Use this pattern with the callerLines, stamps, kites and six packs can sit in more than one position on the card; the diagrams show one example and the caller accepts any valid position.

How long is each round? For a single 75-ball card, any line takes an average of 41.3 calls (median 42) over 5,000 simulated games, while a blackout takes an average of 73.0 calls (median 74) over 5,000 simulated games. Wizard of Odds publishes 41.37 and 72.96 for the same two games (source).
Any line (a row, a column or a diagonal), four corners, X, picture frame, postage stamp and blackout. A blackout, also called cover-all, means every square on the card.
Twelve: five rows, five columns and two diagonals. The FREE space in the middle counts as marked, so lines through it need only four calls.
A two-by-two block of four squares. Some games accept any corner; others use only the top right corner. Both versions are in the library.
One line, two lines on the same ticket, and full house (all 15 numbers). Four corners is a common extra: the first and last numbers of the top and bottom rows.
Yes. Use Draw your own pattern to pick the squares, then print it or send it to the caller with Use this pattern with the caller.
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